Event Category: External Presentation (External Speaker)

Graph reconstruction in the congested clique

The congested clique model is a message-passing model of distributed computing where the underlying communication network is the complete graph...

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Path Aware QoS Systems

Path Aware Networking (PAN) allows us to look at existing solutions from a different perspective. For QoS architectures, one of...

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What we measure when we measure

In this talk, we will show the importance of knowing the context and the good use of mathematics and statistics...

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A decade of IoT/embedded firmware security - a vision stretching from large-scale offensive analysis to scalable defensive techniques

Firmware is at the heart and core of any (I)IoT/embedded system and device. Firmware is essentially software, and time and...

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Building Smart and Fast Systems using Machine Learning and Computer Vision

Nowadays, computing platforms use a mix of different hardware technologies, to scale application performance, resource capacities and achieve cost effectiveness....

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Cybersecurity and Privacy Law for Smart Products and related Digital Marketing: US and EU Perspectives

Smart product innovation is having a huge impact in today’s world.  Smart products, broadly construed, find themselves in the homes...

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Towards Improving Code Stylometry Analysis in Underground Forums

Code Stylometry has emerged as a powerful mechanism to identify programmers.While there have been significant advances in the field, existing...

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Towards AI-based Control and Orchestration in the Open RAN: Architectures, Algorithms, Testbeds

About Tommaso Melodia Tommaso Melodia is the William Lincoln Smith Chair Professor with the Department of Electrical and Computer Engineering...

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A decade of improving CDN performance and reliability

I have spent the last decade designing techniques to improve and enhance the performance of the content distribution networks (CDNs)...

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Impact of transmission cost on Age of Information at Nash equilibrium in random-based medium access

Random-based medium access protocols are often considered inefficient and unstable from a game theoretic perspective, because the players (i.e., the...

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